🌐STATS
Every stat used in Shadow Depths is referenced in the table below:
1
Max HP
Clone's health points (HP). If the clone's HP reach 0, it will cease its mission, seeking refuge to recover.
2
Accuracy
%
Determines how effectively the clone hits its target without missing.
3
Evasion
%
Determines the clone's effectiveness in dodging enemy attacks.
4
Speed
Determines how quickly the clone completes levels and how frequently it can perform a double attack during combats.
5
Defense
Determines how effectively the clone can reduce physical damage received from enemies.
6
HP Regen
Determines how quickly the clone can heal and regain HP in between combats.
7
Damage
Determines the physical damage dealt by the clone.
8
Crit chance
%
Indicates the probability for the clone to perform a critical attack.
9
Crit damage
%
Indicates the additional damage dealt (multiplier) in the case of a critical attack.
10
Range
Indicates the maximum distance from which the clone can attack its enemy.
11
Evasion cap
%
This cap indicates the maximum difference in evasion that can be applied between the clone's evasion and the enemy's accuracy.
12
Accuracy cap
%
This cap indicates the maximum difference in accuracy that can be applied between the clone's accuracy and the enemy's evasion.
13
Explorarion speed
sec/speed
Reduces the time required to complete a level by X second(s) for each SPEED point the clone has.
14
Backpack size
Determines the number of items that a clone can carry on its back during a mission.
15
Chemical damage
Chemical damage ignores defense but can be mitigated by chemical resistance.
16
Chemical resistance
%
Type of defense which reduces a percentage of the chemical damage.
17
Chemical damage block
%
Probability (%) to reduce the chemical damage of an attack by half (applied before resistances).
18
Physical to Chemical damage
%
Converts a portion of the physical damage into chemical damage.
19
Life steal
%
When hitting the enemy, regenerate a portion of the HP(% of total damage).
20
Combat regeneration
%
Every round during combat, regenerate a bit of HP(% of max HP).
21
Reduce enemy regeneration
%
Reduce the enemy's ability to regenerate HP during combat.
22
Stun chance
%
Probability to stun the enemy. Stunned enemies skip their turn.
23
Stun resistance
%
Chance to avoid being stunned.
24
Physical damage block
%
Probability (%) to reduce the physical damage of an attack by half (applied before defense).
25
Ignore enemy defense
%
The probability to completely ignore the enemy's physical defense on a hit.
26
Reduce enemy defense
%
Capacity to reduce the enemy's physical defense by a given percentage.
27
Surprised chance reduction
%
Decrease the chance to be taken by surprise when starting a fight.
28
Surprise chance
%
Increase the chance to surprise an enemy when starting a fight.
29
Range defense
%
Reduce all damage received from ranged attacks by a given percentage.
30
Melee defense
%
Reduce all damage received from melee attacks by a given percentage.
31
Exploration speed cap
sec
Increase the exploration speed cap beyond the standard limits.
32
Max Durability increase
Increase the maximum durability of an item.
33
Max Durability damage reduction
%
Mitigate the loss of maximal durability of an item by a certain percentage when repairing it.
34
Durability damage reduction
%
Mitigate the loss of durability of an item by a certain percentage when it is damaged.
35
Health
Clone's current health points (HP).
36
Max Durability
Maximal durability of an item. Each repair decreases the maximum durability of the item by an amount equal to 20% of the repair.
37
Durability
Current durability of an item. When an enemy attacks the body part of the clone protected by the item, its durability decreases. For weapons, every attack decreases their durability. Items can be repaired.
38
Allocated Durability
Item allocated maximum durability
39
Junker repaired, times
Number of times the allocated item was repaired. With each repair, the probability of minting back the same NFT decreases.
40
Source
Origin of the item. Items can be found, crafted, printed, allocated, etc.
41
Rarity
Rarity of the item. Rarities can vary from (weakest to strongest): Common, Rare, Epic, Legendary, Ultimate.
42
Safe slots
Amount of clone safe slots
43
Current used weapon
Current clone used weapon
44
Electrical damage
Electrical damage ignores defense but can be mitigated by electrical resistance.
45
Electrical resistance
%
Type of defense which reduces a percentage of the electrical damage.
46
Electrical damage block
%
Probability (%) to reduce the electrical damage of an attack by half (applied before resistances).
47
Ranged damage multiplier
%
Increase or decrease all ranged damage
48
Melee damage multiplier
%
Increase or decrease all melee damage
49
Damage multiplier
%
Increase or decrease all damage
50
Drop chance multiplier
%
Increase or decrease mission drop chances
51
Tokens mines multiplier
%
Increase or decrease mission tokens mined amount
52
Max HP multiplier
%
Multiplier to clone max hp
53
Durability damage reduction
%
Mitigate the loss of durability of all clone items by a certain percentage when it is damaged.
54
Max Durability damage reduction
%
Mitigate the loss of maximal durability of all clone items by a certain percentage when repairing it.
55
Physical to Electrical damage
%
Converts a portion of the physical damage into electrical damage.
56
Requires level
Minimum clone level to be able to use equipment
57
Guardian initial damage
%
Extra damage that guardian receives at battle start
58
Recovery speed
%
Increase clone healing amounts when clone is in recovery mode
59
Enemy crits reduction
%
Reduce enemy chance to hit with critical attack
60
Enemy crits resistance
%
Reduce enemy critical attack damage multiplier
61
Armor durability damage reduction
%
Mitigate the loss of durability of clone armor items by a certain percentage when it is damaged
62
Enemy drop chance
%
Increase enemy drop chance by +x%
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