Fight and stats

The following subsection of this wiki will cover the logic behind fights and how the clone's stats can influence the outcome of a fight.

Many of the first pioneers who explored the Arcadian caves were convinced that these large networks of tunnels were home to vast deposits of resources. However, they never made it back to the surface.

After a few explorations, the Arcadian Council quickly understood that these caves were not uninhabited. Thus, every Corporate Leader prepared to battle some of the weirdest creatures mankind had ever witnessed.

In NBM Shadow Depths, players can expect to frequently encounter enemies. Each fight follows a specific logic that depends on two main components: the clone's stats and the intrinsic rules of Arcadian fights.

The clone stats are numerical values that reflect the clone's overall strengths and capabilities. Each clone bears 10 different stats that directly influence its performance in combat:

  • HEALTH: corresponds to the amount of life points the clone has. The more life points a clone has, the longer it can survive.

  • ACCURACY: corresponds to the ability of the clone to reach its target. A lower accuracy is often synonymous with a clone missing its target when attacking.

  • EVASION: reflects the capacity of the clone to dodge its opponent's attacks.

  • SPEED: corresponds to i) the capacity of the clone to engage first during a battle, ii) the capacity of the clone to attack twice in a row and iii) decrease mission duration: Minimum reachable length = ~107 seconds (Hunt mode + speed skill tree max out).

  • DEFENSE: corresponds to the capacity of the clone to reduce the damage inflicted by the enemies.

  • HP REGEN: reflects the capacity of the clone to recover its life. The value corresponds to the % of life points that the clone will recover after every event (happening ~10 seconds). E.g. 2 HP REGEN means that a clone will recover 2% of its life after each single event.

  • DAMAGE: corresponds to the potential damage a clone can deal. Higher damage stats often mean that a clone will be able to kill its enemies more easily.

  • CRITICAL DAMAGE: corresponds to the damage that the clone is dealing when performing a critical hit. This value is expressed as a percentage of the standard damage. E.g. A clone having a CRITICAL DAMAGE of 220% means that each critical hit will deal 2.2 times more damage compared to a standard hit.

  • CRITICAL CHANCE: reflects the probability of dealing CRITICAL DAMAGE when the clone is attacking.

  • RANGE: corresponds to the distance from which the clone can attack. This value allows clones to attack from further away and eventually avoid melee attacks.

All those stats are linked to the clone's level which is an overall representation of the clone's strength and the aforementioned stats.

Therefore, it is important for each Corporate Leader to closely monitor their clone's performance to better optimize their explorations.

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