Consumables
Last updated
Last updated
Consumables are items made to temporarily boost the stats of a clone. The strength of a consumable depends on its rarity.
You will surely need them to complete various missions and goals in your Shadow Depths journey, however, it is important to understand how they work to maximize their benefits.
Crafting is the traditional way of generating consumables. This action can be performed by Junker T.09 threw the Workshop requiring materials and ressources. Once crafted they will be automatically deposited in the warehouse.
By default you can craft up to 5 consumables at a time
A consumables stacked is limited to 200 unit.
Crafting consumables require various amounts of Ressources
Every consumable have his own craft time and require a craft slot
Craft higher pile of consumable by upgrading the consumable station. Upgrade the Chemistry Set and the Workshop to allow the production of better consumables.
Once crafted, consumables can be equipped to facilitate the clone's explorations. Depending on the type of consumable, these can be activated at the beginning of each level or when particular conditions are met, for instance when a fight is done.
This category contains consumables which activate at the beginning of each level. The 3 main characteristics of those consumables are :
They automatically activate at the beginning of every level
It is possible to simultaneously equip different consumables to cumulate bonuses
It is possible to equip multiple times the same consumable but, their effect will not stack. Only the first one will be active while the others will be wasted.
STEALTH MODE Decrease by 50% the chance of encountering enemies
COUNTER ATTACK 30% chance for additional attack after being hit
REGENERATION +2 regeneration
MAKESHIFT REPAIR SET Repair most damaged equipment item once per mission level. Reduces the maximum durability 10% more than standard repairs. Used when equipped items at 80% or less of their max durability.
PRECISION MODE Crit. chance +25%, Accuracy +10%
ADRENALINE SHOT Increase by 50% the chance of encountering enemies
FIELD REPAIR KIT Repair most damaged equipment item once per mission level. Reduces the maximum durability 5% more than standard repairs. Used when equipped items at 20% or less of their max durability.
Unwanted consumables can be dismantled. Dismantling is a random process with 2 outcomes:
Getting back some materials
Getting back nothing
The outcome is calculated using the following formula:
O = C x R
O = the outcome (getting something or not)
C = the number of consumables being dismantled divided by 5
R = a random number between 0.25 and 0.6
The value of O determines the outcome and, in case of reward, how many units of materials will be given back. This logic follows few simple rules:
If O is below 0.5, the player gets nothing.
If O is above 0.5, the player gets back something.
For materials, O is always rounded up if its decimals are above .50 (e.g. 0.51 is rounded up to 1)
For materials, O is always rounded down if its decimals are equal or below .50 (e.g. 0.50 is rounded up to 0)
The final value of O determines how many units of material a player will get back. For instance, if O = 3.46, O will be rounded down to 3 and the player will get back 3 units of a given material.
Players can only get back materials needed to craft that consumable.