Exploration
The following subsection of this Wiki will cover the logic behind each exploration.
Last updated
The following subsection of this Wiki will cover the logic behind each exploration.
Last updated
Each Corporate Leader starts at the Terragrid hot mine located in the volcanic area of Aperta. To unlock the next mission, the clone must reach a specific depth in the cave, following certain rules in its progression.
Every cave is unique, and it can be completed by reaching a specific depth unique to each mine. These parameters are determined by Arcadian scientists and communicated to every Corporate Leader by Elora, the main Arcadian System Operator. Bellow an exemple on New Terra, 8 caves are present, and they require the following "/ xxx" depth :
Once a mine is completed, it is possible to move on to the next cave. It is also possible to attempt to go deeper into this cave.
Important note: Caves don't have a bottom. It is possible to go as deep as you want. However, every 10 levels, monsters will become stronger and gain +1 level. Tokens will also gain :
+1% every 30 level in all but last 2 caves.
+1% every 20 level in pre-final cave.
+1% every 10 level in final cave.
Each level has a unique topology. When a clone enters the level for the first time, it knows nothing about it, and the explored percentage is equal to 0%. Once the clone finishes its run in the level, it will know a bit more about the level, and the exploration percentage will slightly increase. If the clone keeps exploring this level, it will gather more and more information about this particular level, and the exploration percentage will keep increasing.
A high exploration percentage means that a clone knows the level since it has explored it many times already. Therefore, it will encounter fewer monsters, it will find fewer items and tokens.
The exploration factor functions as follows:
Every 5 events within a level (fight, finding items, tokens etc.), the exploration factor for the particular level increases by 1%.
The exploration factor decreases the probability of events happening in the level. For instance, an exploration factor of 25% will reduce by 25% the probability for the clone to find items, tokens, or encounter monsters. An exploration factor of 50% will cut those events in half.
Even if the exploration factor is extremely high, a clone always has a 20% chance of encountering an enemy or finding an item. This means that even if the exploration factor is equal to 100%, the clone can still meet monsters and find items.
Preventing your clone from collecting specific materials or equipment does affect your loot chance.