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NFT Battle Miners
  • Overview
    • 🌐NFT BATTLE MINERS OFFICIAL WIKI
      • 🌐I-GAMEPLAY
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        • CAN'T SEE MY NFTS
      • 🌐V-ARCADIAN MINING
        • HOW TO ASSEMBLE A MINING OPERATION
        • BASIC RULES FOR ARCADIAN MINING
        • PHYSICAL RULES FOR ARCADIAN MINING
        • ECONOMIC RULES FOR ARCADIAN MINING
        • HOW CONSTRUCTION CARDS WORK
      • 🌐VI-TERRAGRID REGION
        • TERRAGRID TOPOLOGY
        • TERRAGRID MINING
        • TERRAGRID STATION
      • 🌐VII-SHADOW DEPTHS
        • 🌐STORY AND GENERAL CONCEPTS
          • Where to begin
          • General interface and essential menus
        • 🌐MISSIONS
          • Start a mission
          • Select a planet
          • Select a mine
          • Prepare your clone
          • Mission settings
          • Mission progress
        • 🌐GAME'S LOGIC
          • Basics
          • BioClass
          • Exploration
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        • 🌐TASKS
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        • 🌐SHADOW DEPTHS FAQ
      • 🌐VIII-ALCHEMY
        • 🌐ARCADEX
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          • Collecting materials in Shadow Depths
          • Collecting materials on Arcadian lands
          • Collecting materials on Terragrid
          • Arcadex Market
          • Special events
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        • 🌐ALCHEMY LAB
      • 🌐IX- ENERGY CORE
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        • ACHIEVEMENTS
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      • 🌐XII-LUCKY DRAW
      • 🌐XIII- OFF CHAIN LOGIC
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On this page
  1. Overview
  2. NFT BATTLE MINERS OFFICIAL WIKI
  3. VII-SHADOW DEPTHS
  4. GAME'S LOGIC

Exploration

The following subsection of this Wiki will cover the logic behind each exploration.

PreviousBioClassNextEnvironmental hazards

Last updated 1 month ago

Each Corporate Leader starts at the Terragrid hot mine located in the volcanic area of Aperta. To unlock the next mission, the clone must reach a specific depth in the cave, following certain rules in its progression.

Every cave is unique, and it can be completed by reaching a specific depth unique to each mine. These parameters are determined by Arcadian scientists and communicated to every Corporate Leader by Elora, the main Arcadian System Operator. Bellow an exemple on New Terra, 8 caves are present, and they require the following "/ xxx" depth :

Once a mine is completed, it is possible to move on to the next cave. It is also possible to attempt to go deeper into this cave.

Important note: Caves don't have a bottom. It is possible to go as deep as you want. However, every 10 levels, monsters will become stronger and gain +1 level. Tokens will also gain :

  • +1% every 30 level in all but last 2 caves.

  • +1% every 20 level in pre-final cave.

  • +1% every 10 level in final cave.

  • Nothing. Nothing happens and the clone moves to the next round. After 10 seconds, another roll takes place to determine what event the clone has to face.

  • Find something. In this case, the clone will pick up some materials, gears or ressources available from the mission dashboard listing.

  • Fight. The clone will face an enemy and try to defeat it. See more details about fights and corresponding outcome inFight and stats section.

Factors which influence your progression

Mission difficulty

Consumables

Speed and Exploration Speed

What happen every rounds

Duration
Stealth Mode
Normal Mode
Hunt Mode

1 level duration

16% drop event 6% fight event

23% drop event 20% fight event

33% drop event 40% fight event

5 level duration

14.5% drop event 6% fight event

21.5% drop event 20% fight event

31.5% drop event 40% fight event

10 level duration

13% drop event 6% fight event

20% drop event 20% fight event

30% drop event 40% fight event

50 and 100 level duration

12.5% drop event 6% fight event

19.5% drop event 20% fight event

29.5% drop event 40% fight event

200 and 500 level duration

12% drop event 6% fight event

19% drop event 20% fight event

29% drop event 40% fight event

Drop event

When you hit a Drop event then :

  • 70% chance to drop

  • 29.7% chance to drop materials

  • 0.3% chance to drop one equipment

Fight event

When you hit a Fight event then :

  • x% chance to drop the unique monster's material

  • 30% chance to trigger a drop event

  • 70% - x% chance of nothing

How to boost those values

    • 4% chance to drop hydra scale

    • 30% chance to trigger a drop event

    • 70% - 4% = 66% chance of nothing

    With 50% Enemy Drop Chance, you will have :

    • 6% chance to drop hydra scale

    • 45% chance to trigger a drop event

    • 55% - 6% = 49% chance of nothing

Each clone will establish a camp at a secure location at the entrance of each cave (level 1). This position will be used by the clone to rest, recover, and get support from the space station if needed.

Thus, every 10 levels serve as a secure location for Corporate Leaders to regain contact with their clone and further pursue their explorations. Therefore, it is important to strategically use checkpoints to start missions at particular depths.

The last essential concept behind exploration is that a clone will never die. Each clone was genetically engineered to possess improved tissue regeneration properties along with survival mechanisms, allowing it to hide and recover when its life is in danger.

Each level has a unique topology. When a clone enters the level for the first time, it knows nothing about it, and the explored percentage is equal to 0%. Once the clone finishes its run in the level, it will know a bit more about the level, and the exploration percentage will slightly increase. If the clone keeps exploring this level, it will gather more and more information about this particular level, and the exploration percentage will keep increasing.

A high exploration percentage means that a clone knows the level since it has explored it many times already. Therefore, it will encounter fewer monsters, it will find fewer items and tokens.

The exploration factor functions as follows:

  • Every 5 events within a level (fight, finding items, tokens etc.), the exploration factor for the particular level increases by 1%.

  • The exploration factor decreases the probability of events happening in the level. For instance, an exploration factor of 25% will reduce by 25% the probability for the clone to find items, tokens, or encounter monsters. An exploration factor of 50% will cut those events in half.

  • Even if the exploration factor is extremely high, a clone always has a 20% chance of encountering an enemy or finding an item. This means that even if the exploration factor is equal to 100%, the clone can still meet monsters and find items.

  • Preventing your clone from collecting specific materials or equipment does affect your loot chance.

The last 2 mines are not subject to the global cave exploration decrease. This will allow more competitive players to continue farming tokens without impairment but in a more challenging environment.

This factor will apply directly on the mission loot chance on any level beyond the mission length. Now let's use Infinite Mine from New Terra as an exemple, its mission length is 400 :

  • No cave exploration factor applied from lvl 1 to 400

  • Depth 401 : 0.1% applied (0.999 * 29.5%)

  • Depth 501 : 10% applied (0.90 * 29.5%)

  • Depth 1001 : 60% applied (0.40 * 29.5%)

  • Depth 2001: 160% but 95% cap applied (0.05 * 29.5%)

The mission exploration speed reduces the time that a clone spends in each level proportionally to its skill points in speed. Initially, clones start with a mission exploration speed of +0.5 SEC/SPEED, meaning that every skill point in speed reduces the time the clone will spend in the level by 0.25 seconds.

For instance, if a clone has 10 points in speed, every level will be 5 seconds shorter. With an increase in speed, the time between rounds (10 seconds) remains the same, but the number of rounds per level decreases.

Each level has an initial length of 5 minutes when choosing the normal mode and the progression within this level is divided into "" of 10 seconds each. Every round, the system randomly determines which event awaits the clone. Three options are possible:

Stealth, Normal and Hunter mission mode impact the level completion time and the encountering enemy chances likely impacting your clone progression. See section for more details.

can influence the outcome of every round, acting on top of the mission settings to further change what happens at the end of every 10-second interval.

Finally, the clone speed also influences the level duration. For instance, if a clone has 10 points in speed with a bonus of +0.5 seconds per speed point, the level will be 5 seconds shorter.

Every 10 seconds, the system have a chance to either trigger a or event. Events are affected by various factors like the selected mission duration or difficulty mode, see the table bellow :

Stacking Air Filtering Fighter Jet NFTs within the increase the Drop Chance Multiplier stat. This stat boost the occurrence. Let's say you have 20% chance of drop event (normal mode with lvl 10 duration), having 50% Drop Chance Multiplier will make your clone having 30% chance to trigger instead of 20% every round.

Stacking Ocean Ground Scanner within the increase the Enemy Drop Chance stat. This stat boost the drop event and unique material chance during . Let's say you fight an Hydra monster which have 4% chance to drop its unique hydra scale material, you have :

Additionally, every 10 levels, the clone will establish a new camp. Camps act as checkpoints from which the clone can withdraw and hide in case of issues, interact with the outside and transfer the items that they collected if you have the .

In each cave, once the required level to unlock the next cave is reached, the clone will gradually become more familiar with the cave, resulting in a reduction in the number of materials and tokens found (decrease by 0.1% for each new level entered). The drop decrease is capped at 95%. prevents players from endlessly farming the same level, while the cave exploration factor prevents players from endlessly farming the same cave. This logic also encourages players to move to the next cave.

Cave exploration factor only reduce the drop of tokens and materials, it does not impact enemy spot chance. Cave exploration factor is cumulative with factor.

Exploration speed can be increased by your boosts or upgrading specific skill points within your skill tree.

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Consumables
Teleportation Transponder module
tuning
rounds
Mission Exploration Speed
drop
fight
Booster Zone
Drop events
Drop events
Booster Zone
Fight events
Level of exploration
level exploration
Mission settings
All New Terra mines completed as the player have reach the depth requirements in each one of them.
Checkpoint lvl 340.
Clone recovering after being killed by a monster.
Overview of the 'EXPLORED' percentage.
Cave exploration factor applying on loot chance