Exploration
The following subsection of this Wiki will cover the logic behind each exploration.
Last updated
The following subsection of this Wiki will cover the logic behind each exploration.
Last updated
Each Corporate Leader starts at the Terragrid hot mine located in the volcanic area of Aperta. To unlock the next mission, the clone must reach a specific depth in the cave, following certain rules in its progression.
Every cave is unique, and it can be completed by reaching a specific depth unique to each mine. These parameters are determined by Arcadian scientists and communicated to every Corporate Leader by Elora, the main Arcadian System Operator. Bellow an exemple on New Terra, 8 caves are present, and they require the following "/ xxx" depth :
Once a mine is completed, it is possible to move on to the next cave. It is also possible to attempt to go deeper into this cave.
Each level has a unique topology. When a clone enters the level for the first time, it knows nothing about it, and the explored percentage is equal to 0%. Once the clone finishes its run in the level, it will know a bit more about the level, and the exploration percentage will slightly increase. If the clone keeps exploring this level, it will gather more and more information about this particular level, and the exploration percentage will keep increasing.
A high exploration percentage means that a clone knows the level since it has explored it many times already. Therefore, it will encounter fewer monsters, it will find fewer items and tokens.
The exploration factor functions as follows:
Every 5 events within a level (fight, finding items, tokens etc.), the exploration factor for the particular level increases by 1%.
The exploration factor decreases the probability of events happening in the level. For instance, an exploration factor of 25% will reduce by 25% the probability for the clone to find items, tokens, or encounter monsters. An exploration factor of 50% will cut those events in half.
Even if the exploration factor is extremely high, a clone always has a 20% chance of encountering an enemy or finding an item. This means that even if the exploration factor is equal to 100%, the clone can still meet monsters and find items.
Preventing your clone from collecting specific materials or equipment does affect your loot chance.
Each level has an initial length of 5 minutes when choosing the normal mode and the progression within this level is divided into "" of 10 seconds each. Every round, the system randomly determines which event awaits the clone. Three options are possible:
Stealth, Normal and Hunter mission mode impact the level completion time and the encountering enemy chances likely impacting your clone progression. See section for more details.
can influence the outcome of every round, acting on top of the mission settings to further change what happens at the end of every 10-second interval.
Finally, the clone speed also influences the level duration. For instance, if a clone has 10 points in speed with a bonus of +0.5 seconds per speed point, the level will be 5 seconds shorter.
Every 10 seconds, the system have a chance to either trigger a or event. Events are affected by various factors like the selected mission duration or difficulty mode, see the table bellow :
Stacking Air Filtering Fighter Jet NFTs within the increase the Drop Chance Multiplier stat. This stat boost the occurrence. Let's say you have 20% chance of drop event (normal mode with lvl 10 duration), having 50% Drop Chance Multiplier will make your clone having 30% chance to trigger instead of 20% every round.
Stacking Ocean Ground Scanner within the increase the Enemy Drop Chance stat. This stat boost the drop event and unique material chance during . Let's say you fight an Hydra monster which have 4% chance to drop its unique hydra scale material, you have :
Additionally, every 10 levels, the clone will establish a new camp. Camps act as checkpoints from which the clone can withdraw and hide in case of issues, interact with the outside and transfer the items that they collected if you have the .
In each cave, once the required level to unlock the next cave is reached, the clone will gradually become more familiar with the cave, resulting in a reduction in the number of materials and tokens found (decrease by 0.1% for each new level entered). The drop decrease is capped at 95%. prevents players from endlessly farming the same level, while the cave exploration factor prevents players from endlessly farming the same cave. This logic also encourages players to move to the next cave.
Cave exploration factor only reduce the drop of tokens and materials, it does not impact enemy spot chance. Cave exploration factor is cumulative with factor.
Exploration speed can be increased by your boosts or upgrading specific skill points within your skill tree.