Season 5

Change Log for Season 5 Rewards

  • Leaderboard rewards kept at $8000

  • Guardian leaderboard rewards remain the same (2 x $1,000)

  • WAXP pass rewards fixed at $7,000

  • Addition of $500 in Banano rewards

  • Addition of the 'Skybreaker NFT' for pass holders completing Task 100 (REQUIRES PASS)

  • Addition of Stellar NFTs for those completing all tasks with the pass (Task 175). 1 Pass = 1 Stellar claim (REQUIRES PASS)

  • When claimed, the NFTs' (Stellar/Skybreaker) rarity and level will be the same as when opening an Active Card Pack (REQUIRES PASS)

Gameplay

  • Addition of 4 classes: Fighter, Sniper, Berserker, Miner.

Fighter: Same as the previous clone Sniper: +20% ranged damage, -20% melee damage, +10% evasion, -10% HP, +1% evasion cap Berserker: +20% melee damage, -20% ranged damage, -10% evasion, +15% HP, +1% accuracy cap Miner: -20% all damage, +20% tokens mined, +10% drop chances

  • Each new class will have the standard skill tree + a custom skill tree

  • Rework of the weapon system: Each clone must now equip both a ranged weapon (gun, rifle) and a melee weapon (wrench, knife). When at range, the clone uses the ranged weapon. When in melee, the clone automatically switches to the melee weapon.

  • Enemy stats rebalanced: With each level up, 50% of the NPC stats will be randomly distributed and 50% will be equally distributed (compared to 100% being randomly distributed before).

  • The function of the Skybreaker (allowing you to request a powerful strike against guardians on particular planets) will be added in later seasons.

  • Adjustments of Monsters on New Terra: Monsters in the 4 first caves of New Terra will be easier and monsters in the last 2 caves of New Terra will be slightly more challenging.

Tasks

  • Removal of market tasks requiring players to trade on the SD market

  • Many tasks have been nerfed, such as collecting tokens, collecting materials (e.g., hydra scales), and killing monsters, making it easier for players to complete the tasks

Others

  • Equipment drop reduced from 0.8% to 0.4% (moved to material drop)

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