Season 5
Change Log for Season 5 Rewards
Leaderboard rewards kept at $8000
Guardian leaderboard rewards remain the same (2 x $1,000)
WAXP pass rewards fixed at $7,000
Addition of $500 in Banano rewards
Addition of the 'Skybreaker NFT' for pass holders completing Task 100 (REQUIRES PASS)
Addition of Stellar NFTs for those completing all tasks with the pass (Task 175). 1 Pass = 1 Stellar claim (REQUIRES PASS)
When claimed, the NFTs' (Stellar/Skybreaker) rarity and level will be the same as when opening an Active Card Pack (REQUIRES PASS)
Gameplay
Addition of 4 classes: Fighter, Sniper, Berserker, Miner.
Fighter: Same as the previous clone Sniper: +20% ranged damage, -20% melee damage, +10% evasion, -10% HP, +1% evasion cap Berserker: +20% melee damage, -20% ranged damage, -10% evasion, +15% HP, +1% accuracy cap Miner: -20% all damage, +20% tokens mined, +10% drop chances
Each new class will have the standard skill tree + a custom skill tree
Rework of the weapon system: Each clone must now equip both a ranged weapon (gun, rifle) and a melee weapon (wrench, knife). When at range, the clone uses the ranged weapon. When in melee, the clone automatically switches to the melee weapon.
Enemy stats rebalanced: With each level up, 50% of the NPC stats will be randomly distributed and 50% will be equally distributed (compared to 100% being randomly distributed before).
The function of the Skybreaker (allowing you to request a powerful strike against guardians on particular planets) will be added in later seasons.
Adjustments of Monsters on New Terra: Monsters in the 4 first caves of New Terra will be easier and monsters in the last 2 caves of New Terra will be slightly more challenging.
Tasks
Removal of market tasks requiring players to trade on the SD market
Many tasks have been nerfed, such as collecting tokens, collecting materials (e.g., hydra scales), and killing monsters, making it easier for players to complete the tasks
Others
Equipment drop reduced from 0.8% to 0.4% (moved to material drop)
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