Season 6
Exhaustive Log of Changes for NBM Shadow Depths Season 6:
General:
Season: 6
Name: Into the Abyss
Start Date: Tuesday, August 13th, 19:15 UTC
End Date: Tuesday, September 24th, 19:15 UTC
Introduction of the Alchemy logic in Shadow Depths and a rework of the clone interface: When the season starts, players will be able to activate Shadow Depths-specific Isotonics and buff their clones.
Tokenomics/Economics:
Pass Price: $39.99 (previously $34.99; pre-sale price remains unchanged)
Cash Reward: Converted from USD to WAXP to avoid crypto volatility.
Cash Distribution: Rewards are now based on pass pre-sale, pass sale, and equipment pack sales (Pilot/Scout/Equipment). WAXP rewards (20%) are distributed to the top 50 leaderboard (8%) and the Guardians leaderboard (8% for each guardian). Additionally, 70% of the money collected from standard pass sales during the season will be used to enhance the main leaderboard rewards at the season's end. Similarly, 70% of the funds from equipment sales (Pilot/Scout/Equipment packs) will be redistributed to players via the general leaderboard.
Pass Rewards: Several packs and NFTs have been removed from the free tier to encourage players to purchase the pass and contribute to the various pools.
Pass Rewards: Added three extra Spin and Win rewards on the Premium side.
Pass Rewards: The Scout pack has been replaced by a Pilot pack on the Premium side, which is now accessible at task 100 instead of at the end of the pass.
Final Rewards: Added three new Stellars (T.09, Nova Detonator, and CP-Complex).
New Mechanic: Players can now score Stellar weapons (Shredder, Midas' Hand, or Nazgul Blade) when fusing equipment. Probabilities are 0.5%, 1%, 1.5%, and 2% for C/R/E/L rarities, independent of the equipment type (i.e., Pilot, Scout).
Equipment Packs: Now have a 5% chance of dropping a Ranger pack.
The minimum level required to be eligible for the Leaderboard rewards has been raised to level 30 (previously level 15) to better reward active players.
The cost in tokens for ship upgrades has been reduced to encourage upgrading and to compensate for the introduction of new levels and additional Quantum tuning options.
Increase in the cost of crafting Energy cells to better regulate their production.
Levels and Caves:
New Release: Moon Tungii and its first four levels.
New Hazard: Tungii-specific electric hazard, requiring proper quantum tuning to survive.
New Enemies: Tungii-specific enemy set.
New Materials: Tungii-specific materials.
New Damage and Resistance Type: Electric.
Electric Damage: Dynamic (+/- 90% variation) compared to flat chemical damage.
Monsters on Tungii: Oriented toward electric damage and stun effects.
Tungii Mines: Mines 3 and 4 are now the last two mines not subject to resource-limiting factors.
Equipment:
New Release: Ranger set.
New Release: Three Stellar weapons mentioned above.
Level Requirement: Minimum level required to equip specific gear to prevent strong players from equipping the best equipment immediately. Limits:
Pilot: 0/0/10/15/20
Scout: 20/25/30/35/40
Ranger: 60/80/100/120/140
NFTs: 0/0/10/15/20
Stellar Weapons: 10/30/50/75/100
Star Battle Dagger: Now has lifesteal by default: 2/4/6/8/10.
Scout and Ranger gears: Now have Chemical or Electrical resistance by default (weapons excluded): 0.2/0.4/0.6/0.8/1.
Equipment Drop Rate: Maintained at 0.4%.
Rarity of Equipment Drops: Adjusted for a more linear progression. Ultimate equipment no longer drops.
No Ranger Drops on Tungii.
Equipment Craft Price: Capped, with Ranger craft equal to the previous season's Scout price. The Scout craft price is now between Pilot and Ranger. As more sets are released, the crafting values will automatically adjust according to minimum/maximum values.
Enemies:
New Enemies: Tungii-specific enemies.
Surprise Attack Mechanic: The mission position setting will now determine the weapon used to surprise enemies:
Stay at Range: Surprise with a ranged weapon (start at weapon range).
Engage Melee: Surprise with a melee weapon (start at weapon range).
Monster Level Scaling: Adjusted from +1 level every 5 depths to +1 level every 10 depths (expect slightly slower progress).
Guardians EXP Adjustments:
Queen: From 15,000 EXP + 1,000 EXP to 10,000 EXP + 500 EXP.
Biohazard: From 25,000 EXP + 1,500 EXP to 20,000 EXP + 1,000 EXP.
Printing and NFTs:
Release of a new active, the HydroVolt Station, which can be acquired by opening Active Packs. This card can be used as a booster to reduce electric damage on Tungii.
Activation of the Dematerializer Stellar to remove the limit on consumables being imported into the game.
Stellar Item Printing: Takes five times longer compared to traditional items. This change aims to make Stellar items unique and more difficult to obtain.
Ship/Class:
As mentioned in the Tokenomics/Economics section, the cost in tokens to upgrade Ship modules has been reduced to encourage upgrades and to compensate for the introduction of other mechanics.
Number of modules and logic: No Changes. New updates are expected Season 7.
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