Season 9

Main Changes

  • Speed Up Feature: Certain in-progress actions, such as crafting items in the workshop, can now be accelerated using energy. The cost is 1 energy per hour (rounded up). If a task takes less than 1 hour, it still requires 1 energy but completes instantly.

  • UX/UI Improvements: (See full section below)

Game Adjustments

  • Exploration speed : Values : From 0.1-0.5 to 0.1-0.25 (both skin and boots)

  • Exploration speed: smaller increments : from 0.1 to 0.05*

  • Combat regeneration : smaller increments: from 0.1 to 0.05*

  • *0.05 increments will now apply to all Quantum with a max values of 0.5 or less (only the two Quantum above are affected).

  • Pets: Added durability, similar to drones (temporary fix). Pets will use energy from Season 10.

  • Restore Allocated Durability: Adjusted from 500/1000/2000/5000/10000 to 1000/2500/5000/10000/25000.

  • NFT Mint Back Rates: Adjusted from 1000/2000/4000/10000/20000 to 2500/5000/10000/20000/50000.

  • Booster Caps: Drop chance reduced from unlimited to 40%. ; Token mining capped at 100% (previously unlimited).

  • Molecular Compressor: Added two new levels (Previous max: 300 ; New max: 450)

  • Pets base costs (temp for S9) : - AI daggo : Rarity : Epic - Cost : 12K - Minium Repair (100%) : 1.2K - Minium Durability : 20K (E spy drone = 6250, U catcher Drone = 10K for reference) - Lasting : Twice longer than a catcher drone Perk : 5% recovery speed (same) - Quantum : up to 2 - Recipe : 15 Milli-Q Water (R Marama), 7 stinger blood (E Marama), 1 Space booster (L New terra)

QoL: UI/UX Improvements

  • Workshop & Warehouse Interface reworked: Equipment is now sorted by category.

  • Improved work-in-progress queue design.

  • Safe Pocket: Moved to a dedicated section.

  • Menus: Sub-menus have been merged into the main menu for easier navigation.

  • Quantum Tuning Module: Added Min-Max values and available Quantum display on equipment.

  • Quantum Tuning Module: Improved Quantum animation.

  • Added a Quantum icon on equipment.

  • Info Modals: Added more tooltips and information modals throughout the game.

  • Pass Incentives: Added new incentives in certain areas.

  • Mission History: Added a death counter to track the number of deaths in missions

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