> For the complete documentation index, see [llms.txt](https://nbmofficialwiki.gitbook.io/nbm-shadow-depths/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nbmofficialwiki.gitbook.io/nbm-shadow-depths/overview/nft-battle-miners-official-wiki/vii-shadow-depths/changelogs/season-9.md).

# Season 9

**Main Changes**

* Speed Up Feature: Certain in-progress actions, such as crafting items in the workshop, can now be accelerated using energy. The cost is 1 energy per hour (rounded up). If a task takes less than 1 hour, it still requires 1 energy but completes instantly.
* UX/UI Improvements: (See full section below)

**Game Adjustments**

* Exploration speed : Values : From 0.1-0.5 to 0.1-0.25 (both skin and boots)
* Exploration speed: smaller increments : from 0.1 to 0.05\*
* Combat regeneration : smaller increments: from 0.1 to 0.05\*
* \*0.05 increments will now apply to all Quantum with a max values of 0.5 or less (only the two Quantum above are affected).
* Pets: Added durability, similar to drones (temporary fix). Pets will use energy from Season 10.
* Restore Allocated Durability: Adjusted from 500/1000/2000/5000/10000 to 1000/2500/5000/10000/25000.
* NFT Mint Back Rates: Adjusted from 1000/2000/4000/10000/20000 to 2500/5000/10000/20000/50000.
* Booster Caps: Drop chance reduced from unlimited to 40%. ; Token mining capped at 100% (previously unlimited).
* Molecular Compressor: Added two new levels (Previous max: 300 ; New max: 450)
* Pets base costs (temp for S9) : \
  \- AI daggo : Rarity : Epic \
  \- Cost : 12K \
  \- Minium Repair (100%) : 1.2K \
  \- Minium Durability : 20K (E spy drone = 6250, U catcher Drone = 10K for reference) \
  \- Lasting : Twice longer than a catcher drone Perk : 5% recovery speed (same)\
  \- Quantum : up to 2 \
  \- Recipe : 15 Milli-Q Water (R Marama), 7 stinger blood (E Marama), 1 Space booster (L New terra)

**QoL: UI/UX Improvements**

* Workshop & Warehouse Interface reworked: Equipment is now sorted by category.
* Improved work-in-progress queue design.
* Safe Pocket: Moved to a dedicated section.
* Menus: Sub-menus have been merged into the main menu for easier navigation.
* Quantum Tuning Module: Added Min-Max values and available Quantum display on equipment.
* Quantum Tuning Module: Improved Quantum animation.
* Added a Quantum icon on equipment.
* Info Modals: Added more tooltips and information modals throughout the game.
* Pass Incentives: Added new incentives in certain areas.
* Mission History: Added a death counter to track the number of deaths in missions
