Season 7

SEASON PASS

  • Introduction of 2 New Stellars at the End of the Pass:

    • Neocare Backpack: Enhanced capacity storage with regenerative properties.

    • Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.

  • The 3rd Stellar will be the Arcadium Core.

  • Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:

    • 500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)

    • Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Mida’s Hand, all Ultimate)

    • 1 Equipment Pack (1% chance)

    • 1 Active Card Pack (2 x 0.6% for War or Mining)

    • 1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)

    • 1 Construction Pack (2 x 0.2% for GEN1 or GEN2)

    • 1 Heavy Container (0.1% chance)

    • 1 Dominator (0.1% chance)

  • There are 4 rolls per pass at tasks: 19, 55, 94, and 145.

BALANCES

  • Life steal QT stat now works in % base on total damage dealt (2-20)

  • Life steal QT is now exclusive to melee weapons

  • Combat regeneration stat now works in % base on MAX HP (0.1-0.5)

  • Reduce enemy regeneration stat now works in % (5-40)

  • Above stats changes also affect monsters, values have been adapted

  • Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000

  • Midas' hand stelar : Now gain new "Enemy drop chance" stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)

  • OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500

  • Star Battle Dagger life steal is now : 6/9/12/15/18 (%)

  • Reduce Chemical damage in last 3 caves of marama from 8/10/14 to 7/9/10

  • Increase Scout/Ranger equipment resistance from 0.2/0.4/0.6/0.8/1 to 0.5/1/1.5/2/2.5

NEW QUANTUM STATS

  • Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)

  • Enemy crits reduction : reduces the chance that enemy critic you (%)

  • Enemy crits resistance : reduces the enemy critic damage(%)

MONSTERS

  • Monsters critic stats(chance and damage) are now static.

  • Stats scaling adjustment per level

    • Life steal : +0.2 (%)

    • Combat regen : +0.03 (%)

    • Reduce enemy regeneration : +0.5 (%)

  • Monsters level up now give them 0.5pt per stat they have, for instance :

    • 6 stats = 3pts

    • 7 stats = 3.5pts

    • 8 stats = 4pts

    • etc.

  • Few scaling stats values on monsters as been reduced in regards to the removal of critic chance and critic damage stat from being scaling stats :

    • Accuracy: 2 -> 1.2,

    • Evasion: 2 -> 1.3,

    • Chemical Damage: 3 -> 2,

    • Electrical Damage: 3 -> 2

NEW GUARDIAN

  • Tungii guardian appears from lvl 210 in last Tungii mine, gives 30000 EXP + 1500 EXP per level

  • Tungii Guardian have its own Leaderboard

  • Guardian POOLs of rewards are now split in 3 : 33% for each guardians

SKILL TREES

  • Add/replace of few skills

  • Speed :

    • Unique skill values increased : Exploration speed +0.3/+0.3/+0.4

    • Add a row of skills before : accuracy +6, speed +6 / hp +150, speed +6 / evasion +6, speed +6

    • Last skill now is : Exploration speed cap +5

  • Accuracy :

    • Unique skill values increased : Accuracy cap +3%/+3%/+4%

    • Add a row of skills points : speed +6, accuracy +6 / hp +150, accuracy +6 / evasion +6, accuracy +6

    • Last skill now is : Surprise chance +2%

  • Health :

    • Unique skill values increased : Regeneration +1/+1/+2

    • Add a row of skills points : speed +6, hp +150 / accuracy +6, hp +150 / evasion +6, hp +150

    • Last skill now is : Recovery speed +10%

  • Evasion :

    • Unique skill values increased : Evasion cap +3%/+3%/+4%

    • Add a row of skills points : speed +6, evasion +6 / accuracy +6, evasion +6 / hp +150, evasion +6

    • Last skill now is : Surprised chance reduction +2%

  • Sniper :

    • Few replace/addition skills

    • First unique : Defense +10

    • Second unique : Reduce enemy regeneration +15%

    • Third unique : Range defense +5%

    • Add new row : Reduce enemy defense +5% / Stun resistance +5% / Enemy crits reduction +5%

    • Last unique : Ranged damage multiplier +5%

  • Berserker :

    • Few replace/addition skills

    • First unique : Defense +30

    • Second unique : Combat regeneration +0.3%

    • Third unique : Melee defense +5%

    • Add new row : Ignore enemy defense +2% / Stun resistance +5% / Enemy crits resistance +5%

    • Last unique : Melee damage multiplier +5%

  • Miner :

    • Few replace/addition skills

    • First unique : Defense +20

    • Second unique : Durability damage reduction +10%

    • Third unique : Max Durability damage reduction +3%

    • Add new row : Tokens mines multiplier +10% / Recovery speed +10% / Drop chance multiplier +5%

    • Last unique : Physical damage block 8%

SHIP

  • Storage : Add 2 extra lvl (up to 600 slots)

  • Material Compressor : Add 3 extra lvl (up to 16 stack)

  • Clone Station : Add 2 extra level (2x +1 HP regen)

  • Molecular Printer :

    • Price : Reduce L/U price from 750K/2M to 490K/1.4M

    • Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000

  • Quantum Station : Add T4 and T5 compatible with allocated gears only

TASK

  • Remove Jammer SHIP module requirement for Arcadian Champion tasks

  • Remove market terminal SHIP module requirement for Arcadian Champion tasks

  • Add back deliver Hydra scale task

  • New task types :

    • Kill certain level of monsters

    • Use isotonics

  • New "optional" task 176 and 177 available (Challengers oriented)

CRAFT

  • Adjust Pilot L/U craft time to same time as other collection (1H/2H)

  • Ajust Material craft prices :

    • Small space reactor : from 5K to 2.5K

    • Thermic shield : from 10K to 7.5K

    • Space booster : from 10K to 7.5K

    • Superior engine : from 20K to 15K

    • Plasma reactor : from 20K Cons to 15K Act

    • Quantum ring : from 20K Act to 15K Cons

  • Ranger Equipment now include materials dropping from the 4 new monsters

  • Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).

TOKENS MINED

  • Tokens mined values adjusted between the deepest caves making the hardest one more viable

    • Last mine-3 : 25-43

    • Last mine-2 : 27-45

    • Last mine-1 : 35-47

    • Last mine : 45-50

  • Adaptation of the token bonus

    • +1% every 30 level in all but last 2 caves

    • +1% every 20 level in pre-final cave

    • +1% every 10 level in final cave

EQUIPMENT

  • Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)

  • Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90

PRINT

  • (update logic)Reduce print time for all gear by 50%.

  • (update logic)Printed gear starts with 100% durability.

  • (update logic)However, printed gear yields 50% fewer materials when dismantled.

  • (new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change

ALLOCATE

  • (new logic)When minting back the NFT, players can use energy(depends on equipment rarity - 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.

  • (update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).

  • (additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.

  • (new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change

  • (update logic)Increase costs to mint back 2 times

NFT ASSEMBLER

  • S2W have a new recipe : 100K Minium + 2x Starfang's scale (limit 100)

QOL

  • Tuning does not unselect materials anymore

  • Printed Source is now shown on equipment

  • Consumable stack limit is now 200 by default (previously 100)

  • Litle design improvements

OTHERS

  • Addition of others clones view accessible from the leaderboard

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