Season 7
SEASON PASS
Introduction of 2 New Stellars at the End of the Pass:
Neocare Backpack: Enhanced capacity storage with regenerative properties.
Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.
The 3rd Stellar will be the Arcadium Core.
Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:
500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)
Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Mida’s Hand, all Ultimate)
1 Equipment Pack (1% chance)
1 Active Card Pack (2 x 0.6% for War or Mining)
1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)
1 Construction Pack (2 x 0.2% for GEN1 or GEN2)
1 Heavy Container (0.1% chance)
1 Dominator (0.1% chance)
There are 4 rolls per pass at tasks: 19, 55, 94, and 145.
BALANCES
Life steal QT stat now works in % base on total damage dealt (2-20)
Life steal QT is now exclusive to melee weapons
Combat regeneration stat now works in % base on MAX HP (0.1-0.5)
Reduce enemy regeneration stat now works in % (5-40)
Above stats changes also affect monsters, values have been adapted
Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000
Midas' hand stelar : Now gain new "Enemy drop chance" stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)
OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500
Star Battle Dagger life steal is now : 6/9/12/15/18 (%)
Reduce Chemical damage in last 3 caves of marama from 8/10/14 to 7/9/10
Increase Scout/Ranger equipment resistance from 0.2/0.4/0.6/0.8/1 to 0.5/1/1.5/2/2.5
NEW QUANTUM STATS
Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)
Enemy crits reduction : reduces the chance that enemy critic you (%)
Enemy crits resistance : reduces the enemy critic damage(%)
MONSTERS
Monsters critic stats(chance and damage) are now static.
Stats scaling adjustment per level
Life steal : +0.2 (%)
Combat regen : +0.03 (%)
Reduce enemy regeneration : +0.5 (%)
Monsters level up now give them 0.5pt per stat they have, for instance :
6 stats = 3pts
7 stats = 3.5pts
8 stats = 4pts
etc.
Few scaling stats values on monsters as been reduced in regards to the removal of critic chance and critic damage stat from being scaling stats :
Accuracy: 2 -> 1.2,
Evasion: 2 -> 1.3,
Chemical Damage: 3 -> 2,
Electrical Damage: 3 -> 2
NEW GUARDIAN
Tungii guardian appears from lvl 210 in last Tungii mine, gives 30000 EXP + 1500 EXP per level
Tungii Guardian have its own Leaderboard
Guardian POOLs of rewards are now split in 3 : 33% for each guardians
SKILL TREES
Add/replace of few skills
Speed :
Unique skill values increased : Exploration speed +0.3/+0.3/+0.4
Add a row of skills before : accuracy +6, speed +6 / hp +150, speed +6 / evasion +6, speed +6
Last skill now is : Exploration speed cap +5
Accuracy :
Unique skill values increased : Accuracy cap +3%/+3%/+4%
Add a row of skills points : speed +6, accuracy +6 / hp +150, accuracy +6 / evasion +6, accuracy +6
Last skill now is : Surprise chance +2%
Health :
Unique skill values increased : Regeneration +1/+1/+2
Add a row of skills points : speed +6, hp +150 / accuracy +6, hp +150 / evasion +6, hp +150
Last skill now is : Recovery speed +10%
Evasion :
Unique skill values increased : Evasion cap +3%/+3%/+4%
Add a row of skills points : speed +6, evasion +6 / accuracy +6, evasion +6 / hp +150, evasion +6
Last skill now is : Surprised chance reduction +2%
Sniper :
Few replace/addition skills
First unique : Defense +10
Second unique : Reduce enemy regeneration +15%
Third unique : Range defense +5%
Add new row : Reduce enemy defense +5% / Stun resistance +5% / Enemy crits reduction +5%
Last unique : Ranged damage multiplier +5%
Berserker :
Few replace/addition skills
First unique : Defense +30
Second unique : Combat regeneration +0.3%
Third unique : Melee defense +5%
Add new row : Ignore enemy defense +2% / Stun resistance +5% / Enemy crits resistance +5%
Last unique : Melee damage multiplier +5%
Miner :
Few replace/addition skills
First unique : Defense +20
Second unique : Durability damage reduction +10%
Third unique : Max Durability damage reduction +3%
Add new row : Tokens mines multiplier +10% / Recovery speed +10% / Drop chance multiplier +5%
Last unique : Physical damage block 8%
SHIP
Storage : Add 2 extra lvl (up to 600 slots)
Material Compressor : Add 3 extra lvl (up to 16 stack)
Clone Station : Add 2 extra level (2x +1 HP regen)
Molecular Printer :
Price : Reduce L/U price from 750K/2M to 490K/1.4M
Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000
Quantum Station : Add T4 and T5 compatible with allocated gears only
TASK
Remove Jammer SHIP module requirement for Arcadian Champion tasks
Remove market terminal SHIP module requirement for Arcadian Champion tasks
Add back deliver Hydra scale task
New task types :
Kill certain level of monsters
Use isotonics
New "optional" task 176 and 177 available (Challengers oriented)
CRAFT
Adjust Pilot L/U craft time to same time as other collection (1H/2H)
Ajust Material craft prices :
Small space reactor : from 5K to 2.5K
Thermic shield : from 10K to 7.5K
Space booster : from 10K to 7.5K
Superior engine : from 20K to 15K
Plasma reactor : from 20K Cons to 15K Act
Quantum ring : from 20K Act to 15K Cons
Ranger Equipment now include materials dropping from the 4 new monsters
Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).
TOKENS MINED
Tokens mined values adjusted between the deepest caves making the hardest one more viable
Last mine-3 : 25-43
Last mine-2 : 27-45
Last mine-1 : 35-47
Last mine : 45-50
Adaptation of the token bonus
+1% every 30 level in all but last 2 caves
+1% every 20 level in pre-final cave
+1% every 10 level in final cave
EQUIPMENT
Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)
Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90
(update logic)Reduce print time for all gear by 50%.
(update logic)Printed gear starts with 100% durability.
(update logic)However, printed gear yields 50% fewer materials when dismantled.
(new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change
ALLOCATE
(new logic)When minting back the NFT, players can use energy(depends on equipment rarity - 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.
(update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).
(additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.
(new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change
(update logic)Increase costs to mint back 2 times
NFT ASSEMBLER
S2W have a new recipe : 100K Minium + 2x Starfang's scale (limit 100)
QOL
Tuning does not unselect materials anymore
Printed Source is now shown on equipment
Consumable stack limit is now 200 by default (previously 100)
Litle design improvements
OTHERS
Addition of others clones view accessible from the leaderboard
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