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NFT Battle Miners
  • Overview
    • 🌐NFT BATTLE MINERS OFFICIAL WIKI
      • 🌐I-GAMEPLAY
        • 🌐STORY
        • 🌐HOW TO CREATE AN ACCOUNT
        • 🌐GAME MODES
        • 🌐WHAT ARE NFTs?
      • 🌐II-ARCADIA
        • ASTRA NOVA
        • HELIOS
          • Ignis
          • Ceres
        • THERMES
          • Luna
        • NEW TERRA
          • Marama
          • Tungii
        • EFFOROS
          • Kuu
          • Selene
          • Atlas
        • AQUARIUS
          • Amaris
        • ANEMO
          • Nikini
        • ATHOS BELT
        • VENTUS
        • EXAMINIS
        • PAGOS
          • Elara
          • Tethys
        • BOREAS
          • Titania
      • 🌐III-RESOURCES
        • FUSIUM
        • ACTIUM
        • MINIUM
        • CONSTRUCTIUM
        • LUMITE
          • Story
          • Wallet, Deposits and Withdrawals
          • Token and distribution
          • Lumite Use Cases
          • Lumite forge
          • Token Provenance and Wallet Records
      • 🌐IV-NBM NFTs
        • PACKS
          • Promo Pack
          • War Pack
          • Mining Pack
          • Equipment Pack
          • Survival Pack
          • Secured Station Pack
          • Front Post Pack
          • Dominator Station Pack
          • Construction Pack
          • Starter Pack
          • Arcadium Capsule
          • Heavy Container
          • Energy Capsule
        • NFT ASSETS
          • Land Card
            • Standard land
            • Arcadian land
          • Realms
          • Active Card
            • Albums
          • Construction Cards
            • GEN1
            • GEN2
          • Extractor Card
          • Card piece
          • Energy Cells
          • Arcadium crystal
          • Promostickers
          • Booster
          • Shop ticket
          • 10M WAXP Volume
          • NBM Spin and Win
          • NBM Miniverse
          • End of the year holidays surprise
          • Alchemy Materials NFTs
        • HOW TO IMPROVE NBM NFTs
          • Level up
          • Fusion
        • CAN'T SEE MY NFTS
      • 🌐V-ARCADIAN MINING
        • HOW TO ASSEMBLE A MINING OPERATION
        • BASIC RULES FOR ARCADIAN MINING
        • PHYSICAL RULES FOR ARCADIAN MINING
        • ECONOMIC RULES FOR ARCADIAN MINING
        • HOW CONSTRUCTION CARDS WORK
      • 🌐VI-TERRAGRID REGION
        • TERRAGRID TOPOLOGY
        • TERRAGRID MINING
        • TERRAGRID STATION
      • 🌐VII-SHADOW DEPTHS
        • 🌐STORY AND GENERAL CONCEPTS
          • Where to begin
          • General interface and essential menus
        • 🌐MISSIONS
          • Start a mission
          • Select a planet
          • Select a mine
          • Prepare your clone
          • Mission settings
          • Mission progress
        • 🌐GAME'S LOGIC
          • Basics
          • BioClass
          • Exploration
          • Environmental hazards
          • Fight and stats
          • PVP
          • Experience
          • Durability
          • Safe Pocket
          • Safehouse
          • Quantum Tuning
          • Consumables
          • Isotonics
          • Skins
          • Sell to Arcadia
          • Repair / dismantle / destroy equipment
        • 🌐NFTS
          • Compatible NFTs
          • Equipment album
          • Allocate and Print
          • Booster zone
          • NFT Assembler
        • 🌐SPACESHIP
          • Cloning Station
          • Workshop
          • Chemistry Set
          • Storage Facility
          • T.09 Multitasking
          • Molecular Printer
          • Molecular Compressor
          • Material Compressor
          • Market Terminal
          • Teleportation Transponder
          • Safe Pocket
          • Consumable Station
          • Alchemy Lab
          • Quantum Station
          • Electromagnetic jammer
          • Booster zone
          • Cyber Controller
        • 🌐TASKS
          • Type of task
        • 🌐BESTIARY
          • Logic and stats
          • Elite Guardians
        • 🌐STATS
        • 🌐SEASONS
        • 🌐CHANGELOGS
          • Season 2
          • Season 3
          • Season 4
          • Season 5
          • Season 6
          • Season 7
          • Season 8
          • Season 9
          • Season 10
        • 🌐SHADOW DEPTHS FAQ
      • 🌐VIII-ALCHEMY
        • 🌐ARCADEX
        • 🌐MATERIALS
          • Collecting materials in Shadow Depths
          • Collecting materials on Arcadian lands
          • Collecting materials on Terragrid
          • Arcadex Market
          • Special events
          • Special materials
        • 🌐ALCHEMY LAB
      • 🌐IX- ENERGY CORE
      • 🌐X-SPIN AND WIN
      • 🌐XI- ACHIEVEMENTS AND RANKS
        • ACHIEVEMENTS
        • RANKS
        • CASHBACK
      • 🌐XII-LUCKY DRAW
      • 🌐XIII- OFF CHAIN LOGIC
        • Account types
  • Marketplaces
    • NBM Marketplace
    • AtomicHub
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On this page
  1. Overview
  2. NFT BATTLE MINERS OFFICIAL WIKI
  3. VII-SHADOW DEPTHS
  4. CHANGELOGS

Season 7

SEASON PASS

  • Introduction of 2 New Stellars at the End of the Pass:

    • Neocare Backpack: Enhanced capacity storage with regenerative properties.

    • Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.

  • The 3rd Stellar will be the Arcadium Core.

  • Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:

    • 500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)

    • Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Mida’s Hand, all Ultimate)

    • 1 Equipment Pack (1% chance)

    • 1 Active Card Pack (2 x 0.6% for War or Mining)

    • 1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)

    • 1 Construction Pack (2 x 0.2% for GEN1 or GEN2)

    • 1 Heavy Container (0.1% chance)

    • 1 Dominator (0.1% chance)

  • There are 4 rolls per pass at tasks: 19, 55, 94, and 145.

BALANCES

  • Life steal QT stat now works in % base on total damage dealt (2-20)

  • Life steal QT is now exclusive to melee weapons

  • Combat regeneration stat now works in % base on MAX HP (0.1-0.5)

  • Reduce enemy regeneration stat now works in % (5-40)

  • Above stats changes also affect monsters, values have been adapted

  • Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000

  • Midas' hand stelar : Now gain new "Enemy drop chance" stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)

  • OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500

  • Star Battle Dagger life steal is now : 6/9/12/15/18 (%)

  • Reduce Chemical damage in last 3 caves of marama from 8/10/14 to 7/9/10

  • Increase Scout/Ranger equipment resistance from 0.2/0.4/0.6/0.8/1 to 0.5/1/1.5/2/2.5

NEW QUANTUM STATS

  • Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)

  • Enemy crits reduction : reduces the chance that enemy critic you (%)

  • Enemy crits resistance : reduces the enemy critic damage(%)

MONSTERS

  • Monsters critic stats(chance and damage) are now static.

  • Stats scaling adjustment per level

    • Life steal : +0.2 (%)

    • Combat regen : +0.03 (%)

    • Reduce enemy regeneration : +0.5 (%)

  • Monsters level up now give them 0.5pt per stat they have, for instance :

    • 6 stats = 3pts

    • 7 stats = 3.5pts

    • 8 stats = 4pts

    • etc.

  • Few scaling stats values on monsters as been reduced in regards to the removal of critic chance and critic damage stat from being scaling stats :

    • Accuracy: 2 -> 1.2,

    • Evasion: 2 -> 1.3,

    • Chemical Damage: 3 -> 2,

    • Electrical Damage: 3 -> 2

NEW GUARDIAN

  • Tungii guardian appears from lvl 210 in last Tungii mine, gives 30000 EXP + 1500 EXP per level

  • Tungii Guardian have its own Leaderboard

  • Guardian POOLs of rewards are now split in 3 : 33% for each guardians

SKILL TREES

  • Add/replace of few skills

  • Speed :

    • Unique skill values increased : Exploration speed +0.3/+0.3/+0.4

    • Add a row of skills before : accuracy +6, speed +6 / hp +150, speed +6 / evasion +6, speed +6

    • Last skill now is : Exploration speed cap +5

  • Accuracy :

    • Unique skill values increased : Accuracy cap +3%/+3%/+4%

    • Add a row of skills points : speed +6, accuracy +6 / hp +150, accuracy +6 / evasion +6, accuracy +6

    • Last skill now is : Surprise chance +2%

  • Health :

    • Unique skill values increased : Regeneration +1/+1/+2

    • Add a row of skills points : speed +6, hp +150 / accuracy +6, hp +150 / evasion +6, hp +150

    • Last skill now is : Recovery speed +10%

  • Evasion :

    • Unique skill values increased : Evasion cap +3%/+3%/+4%

    • Add a row of skills points : speed +6, evasion +6 / accuracy +6, evasion +6 / hp +150, evasion +6

    • Last skill now is : Surprised chance reduction +2%

  • Sniper :

    • Few replace/addition skills

    • First unique : Defense +10

    • Second unique : Reduce enemy regeneration +15%

    • Third unique : Range defense +5%

    • Add new row : Reduce enemy defense +5% / Stun resistance +5% / Enemy crits reduction +5%

    • Last unique : Ranged damage multiplier +5%

  • Berserker :

    • Few replace/addition skills

    • First unique : Defense +30

    • Second unique : Combat regeneration +0.3%

    • Third unique : Melee defense +5%

    • Add new row : Ignore enemy defense +2% / Stun resistance +5% / Enemy crits resistance +5%

    • Last unique : Melee damage multiplier +5%

  • Miner :

    • Few replace/addition skills

    • First unique : Defense +20

    • Second unique : Durability damage reduction +10%

    • Third unique : Max Durability damage reduction +3%

    • Add new row : Tokens mines multiplier +10% / Recovery speed +10% / Drop chance multiplier +5%

    • Last unique : Physical damage block 8%

SHIP

  • Storage : Add 2 extra lvl (up to 600 slots)

  • Material Compressor : Add 3 extra lvl (up to 16 stack)

  • Clone Station : Add 2 extra level (2x +1 HP regen)

  • Molecular Printer :

    • Price : Reduce L/U price from 750K/2M to 490K/1.4M

    • Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000

  • Quantum Station : Add T4 and T5 compatible with allocated gears only

TASK

  • Remove Jammer SHIP module requirement for Arcadian Champion tasks

  • Remove market terminal SHIP module requirement for Arcadian Champion tasks

  • Add back deliver Hydra scale task

  • New task types :

    • Kill certain level of monsters

    • Use isotonics

  • New "optional" task 176 and 177 available (Challengers oriented)

CRAFT

  • Adjust Pilot L/U craft time to same time as other collection (1H/2H)

  • Ajust Material craft prices :

    • Small space reactor : from 5K to 2.5K

    • Thermic shield : from 10K to 7.5K

    • Space booster : from 10K to 7.5K

    • Superior engine : from 20K to 15K

    • Plasma reactor : from 20K Cons to 15K Act

    • Quantum ring : from 20K Act to 15K Cons

  • Ranger Equipment now include materials dropping from the 4 new monsters

  • Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).

TOKENS MINED

  • Tokens mined values adjusted between the deepest caves making the hardest one more viable

    • Last mine-3 : 25-43

    • Last mine-2 : 27-45

    • Last mine-1 : 35-47

    • Last mine : 45-50

  • Adaptation of the token bonus

    • +1% every 30 level in all but last 2 caves

    • +1% every 20 level in pre-final cave

    • +1% every 10 level in final cave

EQUIPMENT

  • Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)

  • Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90

PRINT

  • (update logic)Reduce print time for all gear by 50%.

  • (update logic)Printed gear starts with 100% durability.

  • (update logic)However, printed gear yields 50% fewer materials when dismantled.

  • (new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change

ALLOCATE

  • (new logic)When minting back the NFT, players can use energy(depends on equipment rarity - 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.

  • (update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).

  • (additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.

  • (new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change

  • (update logic)Increase costs to mint back 2 times

NFT ASSEMBLER

  • S2W have a new recipe : 100K Minium + 2x Starfang's scale (limit 100)

QOL

  • Tuning does not unselect materials anymore

  • Printed Source is now shown on equipment

  • Consumable stack limit is now 200 by default (previously 100)

  • Litle design improvements

OTHERS

  • Addition of others clones view accessible from the leaderboard

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Last updated 7 months ago

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