> For the complete documentation index, see [llms.txt](https://nbmofficialwiki.gitbook.io/nbm-shadow-depths/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nbmofficialwiki.gitbook.io/nbm-shadow-depths/overview/nft-battle-miners-official-wiki/vii-shadow-depths/changelogs/season-7.md).

# Season 7

**SEASON PASS**

* Introduction of 2 New Stellars at the End of the Pass:
  * Neocare Backpack: Enhanced capacity storage with regenerative properties.
  * Shieldspire: A unique gun prototype with low damage that can protect from ranged attacks and stun enemies.
* The 3rd Stellar will be the Arcadium Core.
* Low-quality rewards have been replaced with pass rolls. When claiming, a roll occurs with the possibility to win:
  * 500 Units of NBM Resources (30%/30%/20%/10% for FUS, ACT, MIN, CON)
  * Stellar Equipment in-game items (3 x 2% chance for Nazgul Blade, Shredder, Mida’s Hand, all Ultimate)
  * 1 Equipment Pack (1% chance)
  * 1 Active Card Pack (2 x 0.6% for War or Mining)
  * 1 Land Pack (3 x 0.4% for Survival, Secured Station, or Front Post)
  * 1 Construction Pack (2 x 0.2% for GEN1 or GEN2)
  * 1 Heavy Container (0.1% chance)
  * 1 Dominator (0.1% chance)
* There are 4 rolls per pass at tasks: 19, 55, 94, and 145.

**BALANCES**

* Life steal QT stat now works in % base on total damage dealt (2-20)
* Life steal QT is now exclusive to melee weapons
* Combat regeneration stat now works in % base on MAX HP (0.1-0.5)
* Reduce enemy regeneration stat now works in % (5-40)
* Above stats changes also affect monsters, values have been adapted
* Stelars weapons base durability increase from 7500/8750/10000/11250/12500 to 10000/11250/12500/13750/15000
* Midas' hand stelar : Now gain new "Enemy drop chance" stat in % (8/11/14/17/20) which increase the drop chance from enemies defeated in melee combat (increased both unique enemy ingredient and random drop)
* OFF SET weapons (Laser Sniper, Star Battle Dagger, Battle Laser Sword) base durability increase from 3000/3750/4500/5250/6000 to 7500/8750/10000/11250/12500
* Star Battle Dagger life steal is now : 6/9/12/15/18 (%)
* Reduce Chemical damage in last 3 caves of marama from 8/10/14 to 7/9/10
* Increase Scout/Ranger equipment resistance from 0.2/0.4/0.6/0.8/1 to 0.5/1/1.5/2/2.5

**NEW QUANTUM STATS**

* Recovery speed : Increase clone healing amounts when clone is in recovery mode(%)
* Enemy crits reduction : reduces the chance that enemy critic you (%)
* Enemy crits resistance : reduces the enemy critic damage(%)

**MONSTERS**

* Monsters critic stats(chance and damage) are now static.
* Stats scaling adjustment per level
  * Life steal : +0.2 (%)
  * Combat regen : +0.03 (%)
  * Reduce enemy regeneration : +0.5 (%)
* Monsters level up now give them 0.5pt per stat they have, for instance :
  * 6 stats = 3pts
  * 7 stats = 3.5pts
  * 8 stats = 4pts
  * etc.&#x20;
* Few scaling stats values on monsters as been reduced in regards to the removal of critic chance and critic damage stat from being scaling stats :
  * Accuracy: 2 -> 1.2,
  * Evasion: 2 -> 1.3,
  * Chemical Damage: 3 -> 2,
  * Electrical Damage: 3 -> 2

**NEW GUARDIAN**

* Tungii guardian appears from lvl 210 in last Tungii mine, gives 30000 EXP + 1500 EXP per level
* Tungii Guardian have its own Leaderboard
* Guardian POOLs of rewards are now split in 3 : 33% for each guardians

**SKILL TREES**

* Add/replace of few skills
* Speed :
  * Unique skill values increased : Exploration speed +0.3/+0.3/+0.4
  * Add a row of skills before : accuracy +6, speed +6 / hp +150, speed +6 / evasion +6, speed +6
  * Last skill now is : Exploration speed cap +5
* Accuracy :
  * Unique skill values increased : Accuracy cap +3%/+3%/+4%
  * Add a row of skills points : speed +6, accuracy +6 / hp +150, accuracy +6 / evasion +6, accuracy +6
  * Last skill now is : Surprise chance +2%
* Health :
  * Unique skill values increased : Regeneration +1/+1/+2
  * Add a row of skills points : speed +6, hp +150 / accuracy +6, hp +150 / evasion +6, hp +150
  * Last skill now is : Recovery speed +10%
* Evasion :
  * Unique skill values increased : Evasion cap +3%/+3%/+4%
  * Add a row of skills points : speed +6, evasion +6 / accuracy +6, evasion +6 / hp +150, evasion +6
  * Last skill now is : Surprised chance reduction +2%
* Sniper :
  * Few replace/addition skills
  * First unique : Defense +10
  * Second unique : Reduce enemy regeneration +15%
  * Third unique : Range defense +5%
  * Add new row : Reduce enemy defense +5% / Stun resistance +5% / Enemy crits reduction +5%
  * Last unique : Ranged damage multiplier +5%
* Berserker :
  * Few replace/addition skills
  * First unique : Defense +30
  * Second unique : Combat regeneration +0.3%
  * Third unique : Melee defense +5%
  * Add new row : Ignore enemy defense +2% / Stun resistance +5% / Enemy crits resistance +5%
  * Last unique : Melee damage multiplier +5%
* Miner :
  * Few replace/addition skills
  * First unique : Defense +20
  * Second unique : Durability damage reduction +10%
  * Third unique : Max Durability damage reduction +3%
  * Add new row : Tokens mines multiplier +10% / Recovery speed +10% / Drop chance multiplier +5%
  * Last unique : Physical damage block 8%

**SHIP**

* Storage : Add 2 extra lvl (up to 600 slots)
* Material Compressor : Add 3 extra lvl (up to 16 stack)
* Clone Station : Add 2 extra level (2x +1 HP regen)
* Molecular Printer :
  * Price : Reduce L/U price from 750K/2M to 490K/1.4M
  * Time : From 18000/27000/36000/42000 to 7200/18000/27000/36000
* Quantum Station : Add T4 and T5 compatible with allocated gears only

**TASK**

* Remove Jammer SHIP module requirement for Arcadian Champion tasks
* Remove market terminal SHIP module requirement for Arcadian Champion tasks
* Add back deliver Hydra scale task
* New task types :
  * Kill certain level of monsters
  * Use isotonics
* New "optional" task 176 and 177 available (Challengers oriented)

**CRAFT**

* Adjust Pilot L/U craft time to same time as other collection (1H/2H)
* Ajust Material craft prices :
  * Small space reactor : from 5K to 2.5K
  * Thermic shield : from 10K to 7.5K
  * Space booster : from 10K to 7.5K
  * Superior engine : from 20K to 15K
  * Plasma reactor : from 20K Cons to 15K Act
  * Quantum ring : from 20K Act to 15K Cons
* Ranger Equipment now include materials dropping from the 4 new monsters
* Increase in the cost for crafting energy cells to 25K/50K/100K/250K/500K (previously 12K/25K/50K/100K/200K).

**TOKENS MINED**

* Tokens mined values adjusted between the deepest caves making the hardest one more viable
  * Last mine-3 : 25-43
  * Last mine-2 : 27-45
  * Last mine-1 : 35-47
  * Last mine : 45-50
* Adaptation of the token bonus
  * +1% every 30 level in all but last 2 caves
  * +1% every 20 level in pre-final cave
  * +1% every 10 level in final cave

**EQUIPMENT**

* Loot chance adjusted from 0.4% to 0.3% (expect less Equipment to drop)
* Ranger minimum requirement : from 60/80/100/120/140 to 40/45/55/70/90

**PRINT**

* (update logic)Reduce print time for all gear by 50%.
* (update logic)Printed gear starts with 100% durability.
* (update logic)However, printed gear yields 50% fewer materials when dismantled.
* (new logic)Printed gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change

**ALLOCATE**

* (new logic)When minting back the NFT, players can use energy(depends on equipment rarity - 1/2/4/8/16) to secure the outcome. If used, the mint back can not fail.
* (update logic)Allocated gear has 50% more durability than printed or crafted gear (1.5x multiplier).
* (additional logic)Allocated gear has more QT slots: +1 for Common/Rare/Epic or +2 for Legendary and Ulti.
* (new logic)Allocated gears can have one of their Stat that can be locked using energy(depends on equipment rarity - 1/2/4/8/16). When the player reroll, the stat locked with the energy won't change
* (update logic)Increase costs to mint back 2 times

**NFT ASSEMBLER**

* S2W have a new recipe : 100K Minium + 2x Starfang's scale (limit 100)

**QOL**

* Tuning does not unselect materials anymore
* Printed Source is now shown on equipment
* Consumable stack limit is now 200 by default (previously 100)
* Litle design improvements

**OTHERS**

* Addition of others clones view accessible from the leaderboard


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