Season 8

Skins Logic

  • **Implementation of several skins that can be Quantum Tunned


Tasks (Major Changes):

  • Adventurer: New task types:

    • survive_level: Survive a specific level in a specific mine without being killed.

    • survive_mission: Survive a mission of specific length in a specific mine without being killed.

  • Slayer: New task types:

    • fight_regen: Regenerate xx life points in fights.

    • stun_hit: Stun xx enemies.

    • surprise_hit: Perform xx surprise attacks.

  • Explorer: New task types:

    • explore_level: Explore xx levels (not mission-related).

    • use_consumable: Use xx consumables.

    • kill_attribute: Kill xx enemies with a specific attribute (e.g., lifesteal, chemical damage).

  • Tasks now better align with player progression. The distribution of tasks across New Terra/Marama/Tungii has changed from 55%/30%/15% to 40%/30%/30%.

  • All Season Pass tasks can be completed by reaching Mine 4 Tungii. Mines 5 and 6 provide additional challenges.


Missions (Minor Adjustments):

  • New Terra: Underwater Mine (Mine 2): Mercury Droplet moved from level 1-1 to 1-2.

  • Marama: Radiotoxic Cavern: Cave length reduced from 300 to 250.

  • Mission Settings:

    • (New, In Progress): Speed (on/off) setting allows enabling/disabling speed effects on mission levels.


Skill Trees:

  • Speed:

    • Exploration speed (+0.3/+0.3/+0.4) replaced with Crit damage (+4%/+4%/+6%).

    • Exploration speed cap (+5) replaced with Surprise chance (+2%).

  • Accuracy:

    • Surprise chance (+2%) replaced with Ignore enemy defense (+2%).

  • Base Stats (Speed/Accuracy/Health/Evasion):

    • Last three stats reduced from +12pts/+12pts to +8pts/+10pts.


Season Pass:

  • Season Pass will now be an in-game off-chain item instead of an NFT. It will be available in the NBM shop and directly purchasable in Shadow Depths.

  • In-game rewards adjusted to match player progression.

  • Random Isotonic rewards now provide only Shadow Depths Isotonics.


NFT to Shadow Depths Updates:

  • New NFTs:

    • Rock Grinder: +0.5-3.5% to Crit Chance (20% cap).

    • Submarine Drill: +1-7% to Crit Damage.

    • Nanobot: +2-14% to Max HP Multiplier.

    • Solar Power Mining Station: +1-7% to Recovery Speed.

    • Anti-Personnel Landmine: +0.5-3.5% to Surprise Chance Reduction.

    • Space Force Satellite: +0.5-3.5% to Surprise Chance.

    • Air Filtering Fighter Jet: +1-7% to Drop Chance Multiplier.

    • Ocean Ground Scanner: +1-7% to Enemy Drop Chance (40% cap).


Pets (New Feature):

  • Introduced a new pet slot.


Workshop Updates:

  • AI Doggo Pet Crafting:

    • Time: 2 hours.

    • Price: 100K Minium.

    • Recipe: 4 Quantum Rings, 2 Drops of Fear, 2 Starfang Scales.

  • Thermic Shield: Cost changed from 7500 Fusium to 7500 Actium.

  • Plasma Reactor: Cost changed from 15000 Actium to 15000 Minium.

  • Adjusted Ranger item recipes to include Photovoltaic Scales and Tungian Coral materials.


Equipment:

  • Minimum level requirements lowered:

    • Scout: From 20/25/30/35/40 to 5/11/18/26/35.

    • Ranger: From 40/45/55/70/90 to 15/21/28/36/45.

    • Stellar: From 10/30/50/75/100 to 10/20/35/55/80.


Consumables:

  • Four new consumables from Realms:

    • Large Medkit: Heals 40% of your clone’s max HP after battle. Requires one consumable per healing attempt (per battle).

    • Resource Mapper: Reduces material discovery by 10% but increases token discovery by 10% (per level).

    • Smoke Bomb: +30 Evasion, +1% Evasion cap (per level).

    • XP Booster: Increases XP earned by 30% after killing an enemy (per battle).


Dismantling:

  • Dismantling now only restores materials used in the recipe, excluding equipment. Special materials (e.g., Small Reactor, Plasma Reactor) will still be returned.


Repair Costs:

  • Updated calculation: Now costs 10% of the crafting price for full repair (100%), excluding previous item prices.


Ship Updates (Minor Adjustments):

  • Reduced prices for Cloning Station Level 8, Storage Levels 8-11, and Material Compressor Levels 6-8.

  • Material Compressor now requires Actium instead of Fusium.


Stats:

  • Introduced 3 new stats:

    • Disengage: Chance to increase range during battle if not at max range.

    • Defense Multiplier: Increases physical defense (multiplier).

    • After-Battle Recovery: Recovers a portion of HP after battle (% of max HP).

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