Season 8
Skins Logic
**Implementation of several skins that can be Quantum Tunned
Tasks (Major Changes):
Adventurer: New task types:
survive_level: Survive a specific level in a specific mine without being killed.
survive_mission: Survive a mission of specific length in a specific mine without being killed.
Slayer: New task types:
fight_regen: Regenerate xx life points in fights.
stun_hit: Stun xx enemies.
surprise_hit: Perform xx surprise attacks.
Explorer: New task types:
explore_level: Explore xx levels (not mission-related).
use_consumable: Use xx consumables.
kill_attribute: Kill xx enemies with a specific attribute (e.g., lifesteal, chemical damage).
Tasks now better align with player progression. The distribution of tasks across New Terra/Marama/Tungii has changed from 55%/30%/15% to 40%/30%/30%.
All Season Pass tasks can be completed by reaching Mine 4 Tungii. Mines 5 and 6 provide additional challenges.
Missions (Minor Adjustments):
New Terra: Underwater Mine (Mine 2): Mercury Droplet moved from level 1-1 to 1-2.
Marama: Radiotoxic Cavern: Cave length reduced from 300 to 250.
Mission Settings:
(New, In Progress): Speed (on/off) setting allows enabling/disabling speed effects on mission levels.
Skill Trees:
Speed:
Exploration speed (+0.3/+0.3/+0.4) replaced with Crit damage (+4%/+4%/+6%).
Exploration speed cap (+5) replaced with Surprise chance (+2%).
Accuracy:
Surprise chance (+2%) replaced with Ignore enemy defense (+2%).
Base Stats (Speed/Accuracy/Health/Evasion):
Last three stats reduced from +12pts/+12pts to +8pts/+10pts.
Season Pass:
Season Pass will now be an in-game off-chain item instead of an NFT. It will be available in the NBM shop and directly purchasable in Shadow Depths.
In-game rewards adjusted to match player progression.
Random Isotonic rewards now provide only Shadow Depths Isotonics.
NFT to Shadow Depths Updates:
New NFTs:
Rock Grinder: +0.5-3.5% to Crit Chance (20% cap).
Submarine Drill: +1-7% to Crit Damage.
Nanobot: +2-14% to Max HP Multiplier.
Solar Power Mining Station: +1-7% to Recovery Speed.
Anti-Personnel Landmine: +0.5-3.5% to Surprise Chance Reduction.
Space Force Satellite: +0.5-3.5% to Surprise Chance.
Air Filtering Fighter Jet: +1-7% to Drop Chance Multiplier.
Ocean Ground Scanner: +1-7% to Enemy Drop Chance (40% cap).
Pets (New Feature):
Introduced a new pet slot.
Workshop Updates:
AI Doggo Pet Crafting:
Time: 2 hours.
Price: 100K Minium.
Recipe: 4 Quantum Rings, 2 Drops of Fear, 2 Starfang Scales.
Thermic Shield: Cost changed from 7500 Fusium to 7500 Actium.
Plasma Reactor: Cost changed from 15000 Actium to 15000 Minium.
Adjusted Ranger item recipes to include Photovoltaic Scales and Tungian Coral materials.
Equipment:
Minimum level requirements lowered:
Scout: From 20/25/30/35/40 to 5/11/18/26/35.
Ranger: From 40/45/55/70/90 to 15/21/28/36/45.
Stellar: From 10/30/50/75/100 to 10/20/35/55/80.
Consumables:
Four new consumables from Realms:
Large Medkit: Heals 40% of your cloneβs max HP after battle. Requires one consumable per healing attempt (per battle).
Resource Mapper: Reduces material discovery by 10% but increases token discovery by 10% (per level).
Smoke Bomb: +30 Evasion, +1% Evasion cap (per level).
XP Booster: Increases XP earned by 30% after killing an enemy (per battle).
Dismantling:
Dismantling now only restores materials used in the recipe, excluding equipment. Special materials (e.g., Small Reactor, Plasma Reactor) will still be returned.
Repair Costs:
Updated calculation: Now costs 10% of the crafting price for full repair (100%), excluding previous item prices.
Ship Updates (Minor Adjustments):
Reduced prices for Cloning Station Level 8, Storage Levels 8-11, and Material Compressor Levels 6-8.
Material Compressor now requires Actium instead of Fusium.
Stats:
Introduced 3 new stats:
Disengage: Chance to increase range during battle if not at max range.
Defense Multiplier: Increases physical defense (multiplier).
After-Battle Recovery: Recovers a portion of HP after battle (% of max HP).
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