# Environmental hazards

In Arcadia, some worlds and environments are more hostile, impacting how easily your clone can progress or survive in them. It is up to each player to carefully read the description of each cave to ensure they enter with the proper gear.

<figure><img src="/files/MIGosf8JTlCGmSOHHqc8" alt=""><figcaption><p>Siren's TRAP mine with 4 electric damage Environmental hazards</p></figcaption></figure>

You will find each environmental hazards details in the cave description. Each planet usually comes with its unique one. While Marama moon usually deals **constant Chemical damage**, Tungii moon affect your clone by **constant Electric damage** (see picture above).&#x20;

#### How does it works ?

Now let's say you are in a mine on Marama dealing 15 Chemical Environmental hazards damages. Your clone will be affected and loose 15% of its High Point every single rounds. This malus can be countered by increasing the clone's regeneration and chemical resistance :

* The chemical resistance mitigates chemical damage. A chemical resistance of 50% will halve the chemical damage of a mine. For instance, if a clone has a chemical resistance of 50%, and the chemical damage is 15 (%), the clone will only receive 7.5% of chemical damage (15/2).
* The regeneration is subtracted to the chemical damage. For instance, if a clone has a regeneration of 10%, and the chemical damage is 15 (%), the clone will only receive 5% of chemical damage (15-10).

{% hint style="info" %}
Every Environmental Hazards works the same way. Therefore, it is important to properly fine-tune the equipment when entering a cave to optimize your clone ability to sustain them.
{% endhint %}

#### Further exemples

* If the environment deals 15% chemical damage, and the clone has 0% chemical resistance and 5% HP Regen, the clone will lose -10% HP per round ((15\*1)-5).
* If the environment deals 15% chemical damage, and the clone has 50% chemical resistance and 5% HP Regen, the clone will lose -2.5% HP per round ((15\*0.5)-5).
* If the environment deals 15% chemical damage, and the clone has 50% chemical resistance and 10% HP Regen, the clone will be able to regenerate 2.5% HP per round ((15\*0.5)-10).

{% hint style="warning" %}
If your HP regeneration is negative (e.g., -1 and -2) and your clone dies, your clone will automatically exit the mission with an unsustainable environment status.
{% endhint %}


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