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NFT Battle Miners
  • Overview
    • 🌐NFT BATTLE MINERS OFFICIAL WIKI
      • 🌐I-GAMEPLAY
        • 🌐STORY
        • 🌐HOW TO CREATE AN ACCOUNT
        • 🌐GAME MODES
        • 🌐WHAT ARE NFTs?
      • 🌐II-ARCADIA
        • ASTRA NOVA
        • HELIOS
          • Ignis
          • Ceres
        • THERMES
          • Luna
        • NEW TERRA
          • Marama
          • Tungii
        • EFFOROS
          • Kuu
          • Selene
          • Atlas
        • AQUARIUS
          • Amaris
        • ANEMO
          • Nikini
        • ATHOS BELT
        • VENTUS
        • EXAMINIS
        • PAGOS
          • Elara
          • Tethys
        • BOREAS
          • Titania
      • 🌐III-RESOURCES
        • FUSIUM
        • ACTIUM
        • MINIUM
        • CONSTRUCTIUM
        • LUMITE
          • Story
          • Wallet, Deposits and Withdrawals
          • Token and distribution
          • Lumite Use Cases
          • Lumite forge
          • Token Provenance and Wallet Records
      • 🌐IV-NBM NFTs
        • PACKS
          • Promo Pack
          • War Pack
          • Mining Pack
          • Equipment Pack
          • Survival Pack
          • Secured Station Pack
          • Front Post Pack
          • Dominator Station Pack
          • Construction Pack
          • Starter Pack
          • Arcadium Capsule
          • Heavy Container
          • Energy Capsule
        • NFT ASSETS
          • Land Card
            • Standard land
            • Arcadian land
          • Realms
          • Active Card
            • Albums
          • Construction Cards
            • GEN1
            • GEN2
          • Extractor Card
          • Card piece
          • Energy Cells
          • Arcadium crystal
          • Promostickers
          • Booster
          • Shop ticket
          • 10M WAXP Volume
          • NBM Spin and Win
          • NBM Miniverse
          • End of the year holidays surprise
          • Alchemy Materials NFTs
        • HOW TO IMPROVE NBM NFTs
          • Level up
          • Fusion
        • CAN'T SEE MY NFTS
      • 🌐V-ARCADIAN MINING
        • HOW TO ASSEMBLE A MINING OPERATION
        • BASIC RULES FOR ARCADIAN MINING
        • PHYSICAL RULES FOR ARCADIAN MINING
        • ECONOMIC RULES FOR ARCADIAN MINING
        • HOW CONSTRUCTION CARDS WORK
      • 🌐VI-TERRAGRID REGION
        • TERRAGRID TOPOLOGY
        • TERRAGRID MINING
        • TERRAGRID STATION
      • 🌐VII-SHADOW DEPTHS
        • 🌐STORY AND GENERAL CONCEPTS
          • Where to begin
          • General interface and essential menus
        • 🌐MISSIONS
          • Start a mission
          • Select a planet
          • Select a mine
          • Prepare your clone
          • Mission settings
          • Mission progress
        • 🌐GAME'S LOGIC
          • Basics
          • BioClass
          • Exploration
          • Environmental hazards
          • Fight and stats
          • PVP
          • Experience
          • Durability
          • Safe Pocket
          • Safehouse
          • Quantum Tuning
          • Consumables
          • Isotonics
          • Skins
          • Sell to Arcadia
          • Repair / dismantle / destroy equipment
        • 🌐NFTS
          • Compatible NFTs
          • Equipment album
          • Allocate and Print
          • Booster zone
          • NFT Assembler
        • 🌐SPACESHIP
          • Cloning Station
          • Workshop
          • Chemistry Set
          • Storage Facility
          • T.09 Multitasking
          • Molecular Printer
          • Molecular Compressor
          • Material Compressor
          • Market Terminal
          • Teleportation Transponder
          • Safe Pocket
          • Consumable Station
          • Alchemy Lab
          • Quantum Station
          • Electromagnetic jammer
          • Booster zone
          • Cyber Controller
        • 🌐TASKS
          • Type of task
        • 🌐BESTIARY
          • Logic and stats
          • Elite Guardians
        • 🌐STATS
        • 🌐SEASONS
        • 🌐CHANGELOGS
          • Season 2
          • Season 3
          • Season 4
          • Season 5
          • Season 6
          • Season 7
          • Season 8
          • Season 9
        • 🌐SHADOW DEPTHS FAQ
      • 🌐VIII-ALCHEMY
        • 🌐ARCADEX
        • 🌐MATERIALS
          • Collecting materials in Shadow Depths
          • Collecting materials on Arcadian lands
          • Collecting materials on Terragrid
          • Arcadex Market
          • Special events
          • Special materials
        • 🌐ALCHEMY LAB
      • 🌐IX- ENERGY CORE
      • 🌐X-SPIN AND WIN
      • 🌐XI- ACHIEVEMENTS AND RANKS
        • ACHIEVEMENTS
        • RANKS
        • CASHBACK
      • 🌐XII-LUCKY DRAW
      • 🌐XIII- OFF CHAIN LOGIC
        • Account types
  • Marketplaces
    • NBM Marketplace
    • AtomicHub
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On this page
  • Accumulating experience
  • Final experience output
  1. Overview
  2. NFT BATTLE MINERS OFFICIAL WIKI
  3. VII-SHADOW DEPTHS
  4. GAME'S LOGIC

Experience

This section of the Wiki will cover experience and how this concept affects different aspects of the game.

PreviousPVPNextDurability

Last updated 11 months ago

Experience reflects the knowledge the clone acquired through direct observation or participation in various events happening in the cave.

Accumulating experience

Each clone can gain experience in two ways :

  • By killing monsters : The higher the level of the monster is compare to the clone level, the more experience the clone will gain.

  • By completing a level : Completing a level always grants 5 points of experience.

A clone will stop gaining EXP from monsters 10 level lower than his clone level.

Final experience output

Evacuation settings

Completing or failing a exploration mission can results in different EXP output scenarios base on the selected evacuation settings during the mission settings phase.

When is experience credited

Experience is credited when clones finish their mission exploration and return to their camp. If the clone gains enough experience, its level will increase, and the Corporate Leader will earn 1 skill point meant to be spend in skill tree.

Depending on the above settings, you will earn either 50% or 100% of your . Those options can be on/off during the mission setting phase offering flexibility to players.

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accumulated mission experience
Experience accumulated on completed mission level
Available evacuation settings which influence experience final output